![]() ![]() MemberĬontrolling Animations using setAttribute Event detail contains name of animation.Īnimation completed if animation has an ID (e.g., animation_click).Īccessed as el.components.animation. Event detail contains name of animation.Īnimation completed. One entity by name-spacing the component with double underscores ( _): Įasings define the accelerations and speed throughout the cycle of theĪnimation began. If disabled, animation will stop and startEvents will not trigger animation start. Should be specified if the animation is defined for the animation-timeline component. Whether or not the animation should autoplay. Can be resumed with resumeEvents.Ĭomma-separated list of events to listen to trigger resume after pausing. If there are other animation components on the entity animating the same property, those animations will be automatically paused to not conflict.Ĭomma-separated list of events to listen to trigger pause. startEvents will restart the animation, use pauseEvents to resume it. Animation will not autoplay if specified. ![]() If the value is true, the animation will repeat infinitely.Ĭomma-separated list of events to listen to trigger a restart and play. How many times the animation should repeat. How long (milliseconds) each cycle of the animation is.Įasing function of animation. How long (milliseconds) to wait before starting. Right now only supports color for tweening isRawProperty color XYZ/RGB vector values. It is best to specify a from value when possible for stability. If not specified, the current property value of the entity will be used (will be sampled on each animation start). If property starts with components or object3D, this will be inferred to true. If set to true, for example, we can set property to like. Can be a component name, a dot-delimited property of a component (e.g., lor), or a plain attribute.įlag to animate an arbitrary object property outside of A-Frame components for better performance. Read more below for additional options and discovering how to properly animateĭifferent types of values. Or orbiting a sphere in a 5-meter radius: Directly within a component (e.g.,, .opacity.value),.setAttribute, such as by animating values: We can also tween values directly for better performance versus going through Component property values (e.g., light.intensity).Component values (e.g., position, visible).The animation component lets us animate and tween values including: ![]()
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